Challenges:
- Selective Object Export: The game creation process required exporting specific objects rather than entire models, which would lead to large file sizes and unnecessary data in the Unity editor.
- Material Compatibility: Materials supported by Fusion 360 were not directly compatible with Unity, requiring the installation of all materials at once or the deletion of unwanted objects in the Unity editor, adding time to the process.
- Axis Alignment Issues: For proper animation, physics, and game mechanics, the axes of the geometry needed to be set at the center. However, Fusion 360 made this process difficult, forcing the team to upload the model to Blender for simple axis alignment.
- Maintaining High-Quality Representation: The client required high-quality visuals in exported models, while keeping the file sizes manageable for smooth game performance.