Savelij Vasiliev, an enthusiastic teenage student with a passion for 3D modeling, embarked on creating game-ready models despite lacking formal education in the field.
The task involved transforming solid objects into game-ready models by converting them into a polygonal environment. This required expertise in handling the conversion process while preserving original normals and controlling mesh density for optimal game development.
Cyber-wasp model. Blocking stage.
Qualitative comparison of part export using the example of a 3D model of a microphone HyperX Quadcast
Game-ready walkie-talkie in work. Fusion 360